UI/UX Artist- Midcore Unit

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  • Voodoo
  • Paris, IDF
  • Full-Time
  • 7 days ago
Published
May 7, 2026
Location
Paris, France
Category
Job Type

UI/UX Artist- Midcore Unit: our view in 3 lines...

  • The Role: A UI/UX artist role for mobile midcore games contributing UI visual assets, UX flows, and design frameworks for an internal game studio.
  • The Person: The person will design UX flows and UI visual assets, build and maintain the product UI/UX framework in Figma, iterate from playtesting feedback, and prepare/export UI assets for implementation in Unity.
  • Requirements: The role requires 3–5 years of UI art experience in mobile games and proficiency in Figma and Photoshop plus experience building UX/UI framework libraries and preparing assets for Unity.

Job Description

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.

You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.

Role

  • Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences

  • Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics

  • Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation

  • Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment

  • Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges

Profile

  • 3–5 years of UI art experience in mobile games

  • Solid UX design fundamentals with hands-on experience shipping titles

  • Proficient in Figma and Photoshop

  • Experience building and maintaining UX/UI framework libraries within a game project

  • Comfortable using AI tools to accelerate prototyping and asset creation

  • Proactive mindset — able to identify product needs, source references, and drive solutions independently

Benefits

• Best-in-class compensation

• Other benefits according to the country you reside

Key Skills
? Key Skills in dark blue have been inferred based on similar industry roles
Photoshop Unity UI/UX Frameworks Asset Exporting Playtesting Iteration Agile SOLID Ux Design Figma UX UI Prototyping

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