Numbers Software Engineer – Visual Productivity

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  • Apple
  • Pittsburgh, PA
  • Full-Time
  • 2 weeks ago
Published
May 4, 2026
Location
Pittsburgh, PA
Category
Job Type

Numbers Software Engineer – Visual Productivity: our view in 3 lines...

  • The Role: An engineer role to build calculation and data visualization features for Apple's Numbers and other Creator Studio apps on macOS, iOS, iPadOS, and visionOS.
  • The Person: The person will design, prototype, and implement calculation and data visualization technologies used across Apple's apps including Numbers, Freeform, Keynote, and Pages.
  • Requirements: Requires 4 years' experience with Objective C, Swift, or C++, experience with Apple's APIs, data structures and algorithms, and graphics programming such as CoreGraphics or Metal.

Job Description

Do you want to help reshape productivity software for tomorrow’s consumers and creators? Are you interested in creating amazing user experiences on macOS, iOS, iPadOS, and visionOS? Do you have a passion for code that is as elegant as the output that it produces? Do you want to build features for the millions of users that depend on tables, charts, and spreadsheets in their daily lives?
The Numbers team in Apple’s Visual Productivity Apps group is looking for an engineer to help build the future of iWork, Freeform, and other apps for visual creation.

Description

As an engineer on the Numbers team, you will contribute to exciting and powerful features in tables, charts, and spreadsheets that are used across Apple apps like Freeform, Keynote, Numbers, and Pages. The role focuses on building calculation and data visualization technologies both for Numbers and other applications in the Creator Studio suite. You'll collaborate with cross-functional partners to design, prototype, and implement features that delight our users while helping them do their best work with our applications.

Minimum Qualifications

4 years experience with Objective C, Swift, or C++.
Bachelor’s degree in Computer Science or equivalent.
Experience with Apple's APIs.
Experience with data structures and algorithms, including performance analysis.
Experience with graphics programming, especially CoreGraphics or Metal.

Preferred Qualifications

Ability to work on complex, ambiguous problems and drive solutions end-to-end.
Ability to reason about performance, concurrency, memory management, and system behavior.
Experience working on complex, long-lived codebases.
Experience with data visualization workflows
Experience with macOS and/or iOS internals.

Key Skills
? Key Skills in dark blue have been inferred based on similar industry roles
Objective-c C++ Coregraphics Metal Macos SDK Ios SDK Data Structures And Algorithms Graphics Programming Swift C Ios Macos

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