HOME AI & Research AI Research Scientist - Surface Inputs AR/VR
  • Meta
  • Redmond, WA
  • Full-Time
  • 81 days ago
  • $184,000 – $257,000
Meta VERIFIED EMPLOYER

AI Research Scientist - Surface Inputs AR/VR.

AI & Research Full-Time

AI Research Scientist - Surface Inputs AR/VR: our view in 3 lines...

  • The Role:This role is for an experienced research scientist working on computer vision and machine learning for surface inputs and natural interactions in augmented and virtual reality products.
  • The Person:The person will productize CVML models, run large-scale experiments, build prototypes, ship models from prototype to production, contribute to publications, and provide technical direction for other engineers.
  • Requirements:The ideal candidate has a bachelor's degree in a relevant technical field, 7+ years of industry experience in machine learning or computer vision, production-quality code in Python and deep learning frameworks such as PyTorch, and a PhD is preferred.

About the role

Meta's Reality Labs (RL) is driving innovation in Augmented and Virtual Reality products. Our XR Tech organization develops machine perception technologies across Quest, Meta Glasses, and Family of Apps—spanning Avatars, AR/VR calling, AR Commerce, and more.

In this role, you will research and apply computer vision and machine learning techniques for surface inputs and natural interactions, tackling challenges in hand tracking, micro-gestures, eye tracking, 3D reconstruction, and real-time image processing. You'll collaborate with researchers in Reality Labs Research (RLR) to translate discoveries into production-ready solutions that impact billions of people.

Responsibilities

  • Lead the productization of CVML models for Surface inputs, including Surface keyboard and Surface trackpad, from development through deployment
  • Design and execute large-scale experiments with vision models and datasets, defining evaluation protocols and driving research direction
  • Partner with cross-functional teams to ship ML models end-to-end, from prototype to production
  • Develop prototypes for future VR/AR/MR experiences and integrate robust solutions into products
  • Contribute to publications at top-tier venues such as CVPR, ICCV, ECCV, and NeurIPS
  • Define and scope projects for other engineers, providing technical direction and success criteria
Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 7+ years of industry experience in machine learning, computer vision, or related fields
  • Experience shipping ML models to production, including the full ML production cycle from development to deployment
  • Prototyping and engineering experience in at least one specialization: SLAM, State Estimation, Sensor Fusion, 3D reconstruction, object detection, segmentation and tracking, or scene understanding
  • Experience writing production-quality code in Python and deep learning frameworks such as PyTorch
Preferred Qualifications

  • Experience productizing and deploying ML models on edge devices
  • Publication track record at conferences such as CVPR, NIPS, ECCV, ICCV, ISMAR, ICML, or SIGGRAPH
  • Experience with real-time SLAM, 3D reconstruction, sensor fusion, object/body tracking, or depth estimation
  • PhD degree in Computer Science, Computer Vision, Machine Learning, Robotics, or related field
  • Experience developing CV/ML systems for edge devices (mobile phones, AR/VR headsets, custom hardware)

$184,000/year to $257,000/year + bonus + equity + benefits

Published July 9, 2026
Location Redmond, WA
Category AI & Research  
Job Type Full-Time