- Moon
- Glendale, CA
- Full-Time
- 63 days ago
- $160,000 – $200,000
Senior 3D Engineer.
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Senior 3D Engineer: our view in 3 lines...
- The Role:This role is for a senior engineer building real-time 3D experiences with React Three Fiber and Three.js for homeowners and the teams supporting them.
- The Person:The person will develop new 3D capabilities, own render and runtime performance, optimize 3D data formats and loading strategies, do scene-graph work, and write documentation and examples for consuming teams.
- Requirements:The ideal candidate has 5+ years of front-end/graphics engineering with production Three.js or React Three Fiber, strong 3D fundamentals, real experience optimizing data formats and asset pipelines, and profiling depth across GPU, CPU, and memory.
About the role
Role Overview
You will build the 3D heart of Moon's platform - real-time 3D in React Three Fiber and Three.js that homeowners experience in their own homes. This is a role for an engineer who loves both the craft of real-time 3D and the discipline of building for other engineers: new capabilities shipped as clean abstractions, and performance treated as a feature with a number on it.
About the role
• You will join a small, senior team with a mandate to build boldly. The 3D experience is used by designers selling in customers' homes - it runs on tablets, in the field, in front of homeowners - so everything you build is measured in frames, megabytes, and seconds to first render. You will own hard, high-leverage optimization problems whose specifics we share during the interview process.
What you'll do
• Develop new 3D capabilities that serve multiple product teams - exposed as clean, versioned, documented APIs rather than one-off features.
• Own render and runtime performance on real devices: frame rates, load times, and memory budgets on tablets in customers' homes - profile, fix, and hold the budgets.
• Own the optimization of our core 3D data formats and structures - significant size reduction is a priority, and you will design the formats, pipelines, and loading strategies that get us there (specifics shared under NDA).
• Do deep scene-graph work: materials, geometry, lighting, instancing, and data-driven scene assembly.
• Write the documentation and examples that make your work consumable without meetings; support consuming teams on a light rotation.
• Ship daily behind flags with AI-assisted workflows on a shared design system.
Qualifications
• 5+ years of front-end/graphics engineering with production Three.js or React Three Fiber.
• Strong 3D fundamentals: scene graphs, materials, lighting, geometry, GPU performance - and the linear algebra beneath them.
• Real experience optimizing data formats, asset pipelines, or file sizes (compression, binary formats, lazy loading, LODs) - you can tell a before/after story with numbers.
• Profiling depth across GPU, CPU, and memory; you find the actual bottleneck, not the assumed one.
• Experience building libraries or SDKs consumed by other teams a strong plus.
• Pragmatic, detail-oriented, and fast-moving.

