- Meta
- Los Angeles, CA
- Full-Time
- <24 Hours
Software Engineer, Realtime Engine Technology - Reality Labs.
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Software Engineer, Realtime Engine Technology - Reality Labs: our view in 3 lines...
- The Role:This role is for a software engineer building realtime engine technology for immersive experiences at Reality Labs.
- The Person:The person will architect reusable realtime systems, build technologies for developers, optimize and debug realtime software, influence design and implementation, and mentor engineers across teams.
- Requirements:The ideal candidate has a bachelor's degree in Computer Science, Computer Engineering, or a relevant technical field, 6+ years of software development experience, and experience with C++ and/or C.
About the role
At Meta, we're building innovative products that make it easier for people to connect with each other and enjoy immersive experiences. Our team of experts is developing and shipping products at the intersection of hardware, software, and content, pushing the future of computing platforms and redefining the way people work, play, and connect.
As a Realtime Engine Technology engineer, you'll play a key role in designing and developing real-time interactive software that powers our immersive experiences, enabling seamless and intuitive interactions between users and virtual environments. By joining our team, you'll contribute to building the next generation of immersive computing experiences.
- Architect efficient and reusable systems that drive complex realtime interactive software
- Build technologies that empower developers to create compelling experiences
- Optimize and debug real-time systems to ensure smooth performance
- Influence design, drive engineering implementation and enhance the quality of new and existing technologies
- Lead collaboration with multi-functional teams to achieve successful product outcomes
- Utilize your specialized expertise to mentor, educate, and up-level engineers you collaborate with across teams
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
- Bachelor's degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience
- 6+ years of software development experience in industry settings or a PhD with 4+ years of experience
- Experience with C++ and/or C
- Experience in communicating effectively with a broad range of stakeholders, collaborators, and clients at different levels
- Experience building engine-level systems (e.g., Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.) for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary)
- Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
- Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
- Experience building for multiple hardware platforms (e.g., PC, Console, MR/VR, Cloud, mobile)
- In-depth understanding of 3D math, linear algebra, and physics
- Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
- Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
- Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc.)
$183,997/year to $257,000/year + bonus + equity + benefits

