- Apple
- Cupertino, CA
- Full-Time
- 9 days ago
Senior Design Engineer, iOS.
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Senior Design Engineer, iOS: our view in 3 lines...
- The Role:This role is for a senior iOS design engineer building native interfaces and interactions across Apple’s platforms.
- The Person:The person will build interface elements and prototypes, craft navigation and gesture interactions, support engineering teams with complex features, and create tools and plugins for the design team.
- Requirements:The ideal candidate has 7+ years’ experience building apps or prototypes for Apple platforms and is proficient with Swift, SwiftUI, UIKit, gesture handling, Core Animation, and physics-based animation.
About the role
Apple is where individual imaginations gather together to do great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do.
Description
Apple's Product & Design is seeking a Senior Design Engineer to join a team of motion designers, technical artists, and engineers building custom experiences and interactions natively across Apple's ecosystem: iPhone, iPad, Mac, Watch, and Vision Pro. You'll partner closely with Design teams across the Services organization, like Apple Weather, Apple Pay, and Apple Sports, to create work with the fluidity and polish people expect from Apple.
You'll spend most of your time bringing compelling interactions and interfaces to life, while also helping shape what comes next by exploring new ideas. The ideal candidate has the design sense to imagine interactions at that level of polish and the engineering skills to build them.
Build everything from individual interface elements to complete prototypes that demonstrate new concepts and showcase features of current and future products. Build multiple iterations as requirements evolve quickly. Craft navigation models, gesture handling, and physics-based animation that feel native to each platform. Provide code and integration support to engineering teams for product features that require complex interactions and motion. Create tools and plugins needed by the design team.
Minimum Qualifications
7+ years experience building apps or prototypes for Apple platforms — iOS, macOS, visionOS, tvOS.
Proficiency with Swift, SwiftUI, and UIKit.
Experience building polished, responsive UIs with attention to detail and motion.
Fluency with gesture handling, Core Animation, and physics-based, interruptible animation.
Ability to work closely with designers, and iterate quickly on ideas.
Strong programming skills, and a passion to learn new & evolving technologies.
Effective time management with an ability to spearhead multiple projects.
Preferred Qualifications
Experience across more than one Apple platform, including visionOS, watchOS, or tvOS.
Familiarity with Metal, Core Image, Core Graphics, RealityKit, Reality Composer, or ARKit, along with familiarity with lower-level rendering and performance work.
Experience building tools, plugins, or parameter-tuning harnesses for design workflows.

