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Software Engineer.

Software Engineering & Dev Contract

Software Engineer: our view in 3 lines...

  • The Role:This role is for a software engineer in game development who supports an AAA project with technical work in C++ and C#.
  • The Person:The person will investigate developer issues, apply fixes or rollbacks for build problems, escalate issues to system owners, test and refine systems, and take part in code reviews.
  • Requirements:The ideal candidate has professional software engineering experience in games or related real-time interactive development, strong proficiency in C++ and C# knowledge, experience with Perforce, and familiarity with Unreal Engine and/or Unity.

About the role

Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 12,000+ employee strength located across 5 continents and 26 countries. The company provides complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.

Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies.

Keywords Studios Asia is currently hiring for Singapore based Software Engineers.

Requirements

We are looking for enthusiastic and self-motivated Software Engineers to join our Singapore-based team, working on an exciting, new, and unannounced AAA project.

This is a generalist engineering role with a strong focus on providing front-line technical support to developers. You will investigate development issues, help unblock teams, apply corrective measures where appropriate, and ensure problems are directed to the relevant system owners when deeper investigation is required.

We are hiring across mid and senior levels, with responsibilities calibrated based on experience.

Responsibilities:

  • Investigate technical issues reported by developers and perform initial analysis to identify the likely cause.
  • Apply corrective measures where appropriate, including fixing or rolling back broken compilation or build issues.
  • Provide operational guidance to developers to help unblock their work, for example directing them to a stable or usable build.
  • Escalate and route issues or JIRAs to the appropriate system owners when further specialist investigation is required.
  • Work closely with engineers, designers, artists, and other disciplines to support development and maintain a high-quality product.
  • Test, debug, and refine systems and features throughout the development cycle.
  • Estimate own tasks and deliver high-quality code according to agreed schedules.
  • Participate in code reviews to maintain code quality and development standards.

Requirements:

  • Professional software engineering experience in games or related real-time interactive development.
  • Strong proficiency in C++ and C# knowledge. 
  • Good familiarity with large C++ game codebases.
  • Experience working with Perforce or similar source-control systems.
  • Experience with commercial game engines such as Unreal Engine and/or Unity.
  • Strong debugging, investigation, and problem-solving skills.
  • Comfortable analysing unfamiliar technical issues and helping developers find practical ways to continue working.
  • Comfortable working with distributed teams across different locations and collaborating clearly across disciplines.
  • Experience contributing to at least one shipped game in a professional capacity.

Nice to have:

  • Previous experience in a generalist engineering, developer support, build support, or firefighting role.
  • Knowledge of industry-standard development practices including source control, asset pipelines, issue tracking, external QA, and localisation.
  • Experience with continuous integration and build automation.
  • Exposure to post-launch product development and delivery.
  • Experience working in an Agile development environment.
  • Experience with art packages and pipeline development.
  • Experience with low-level optimisation, shader programming, physics, or mathematics.

Benefits

Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN

Studio: Keywords Studios

Location: APAC, Singapore

Area of Work: Game Development

Service: Create

Employment Type: Contract

Published October 2, 2026
Location Singapore, Singapore
Job Type Contract