- Foundation Llm Technologies
- Full-Time
- 6 days ago
- $100,000–$140,000
Research Software Engineer- Simulation Algorithm/ Geometry Processing.
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Research Software Engineer- Simulation Algorithm/ Geometry Processing: our view in 3 lines...
- The Role:This role is for a research software engineer focused on simulation algorithms and geometry processing for AI-enabled design and manufacturing tools.
- The Person:The person will design and maintain geometry processing and simulation algorithms, build services for 2D and 3D engineering data, create rendering modules, manage datasets, and work on post-training workflows for machine learning models.
- Requirements:The ideal candidate has experience with code development, Python, ML, dataset creation, data pipeline development, CAD/CAM/CAE software tools, and DSLs or compilers.
About the role
On this Role:
This role is a mix of a few worlds coming together. You’ll be working with machine learning but not in a vacuum. It’s applied to real engineering problems, working with 2D and 3D data from CAD, CAE and CAM systems. A big part of the work is taking complex geometry, design workflows and simulation data and figuring out how to turn that into something an AI system can actually understand and use.
We’re looking for someone who’s strong technically, especially in Python and ML but also has the curiosity to dig into how things are designed and built in the real world. You might come from a research background or industry but either way you’re comfortable moving between theory and practical application. If you’ve spent time around mechanical systems or engineering design, that’s a big plus because a lot of this role is about bridging that gap between advanced models and how engineers actually work day to day.
On this Role:
This role is a mix of a few worlds coming together. You’ll be working with machine learning but not in a vacuum. It’s applied to real engineering problems, working with 2D and 3D data from CAD, CAE and CAM systems. A big part of the work is taking complex geometry, design workflows and simulation data and figuring out how to turn that into something an AI system can actually understand and use.
We’re looking for someone who’s strong technically, especially in Python and ML but also has the curiosity to dig into how things are designed and built in the real world. You might come from a research background or industry but either way you’re comfortable moving between theory and practical application. If you’ve spent time around mechanical systems or engineering design, that’s a big plus because a lot of this role is about bridging that gap between advanced models and how engineers actually work day to day.

