HOME Software Engineering & Dev Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL).

Software Engineering & Dev

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL): our view in 3 lines...

  • The Role:This role is for a software engineer maintaining Firefox graphics code across desktop and mobile platforms.
  • The Person:The person will handle graphics bug fixes, regressions, test upkeep, incoming issues, cross-platform diagnosis, code reviews, and routine maintenance in Firefox’s Graphics area.
  • Requirements:The ideal candidate has strong C++ and/or Rust, knowledge of graphics frameworks and GPU architecture, and strong debugging and optimization in a multithreaded codebase.

About the role

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD
Published September 24, 2026
Location Canada, Canada