- Apple
- London, Greater London
- Full-Time
- <72 Hours
Mac Metal Framework and Compiler Engineer.
Before you go
Before you leave us, sign up for our email alerts
We don't do job spam, just the best digital jobs delivered straight to your inbox.
Mac Metal Framework and Compiler Engineer: our view in 3 lines...
- The Role:This role is for a software engineer focused on Mac Metal framework and GPU compiler work for Apple’s graphics software stack.
- The Person:The person will contribute to Metal API and shading language feature design, development and adoption, and work on quality and performance improvements across Apple’s graphics stack.
- Requirements:The ideal candidate has solid practical knowledge of C++, understanding of GPU architecture, programming model and modern graphics APIs, and preferred experience with LLVM or Clang, GPU graphics programming and Metal API.
About the role
Apple’s GGML (Graphics, GPU and Machine Learning) Software team provides graphics software foundations across all of Apple's products.
London Mac Metal Framework and Compiler team is responsible for delivering Mac focused Metal framework and GPU compiler features for our current and future Mac products as well as contribute to evolution development of the graphics software foundation across all products.
Description
As a member of the Mac Metal Framework and Compiler team you will contribute to Metal API and shading language feature design, development and adoption. You will be also part of the wider team owning the Apple graphics stack working on quality and performance improvements.
Minimum Qualifications
Solid practical knowledge of C++
Understanding GPU architecture, programming model and modern graphics APIs
Preferred Qualifications
Frontend or general compiler experience (LLVM/Clang, gcc etc.)
Knowledge of GPU graphics programming & optimization techniques
API Design experience
Knowledge of Metal API and Metal Shading Language

