HOME Gaming & Multimedia Senior Technical Artist (Remote, Hybrid or On-site)
Vivid Games VERIFIED EMPLOYER

Senior Technical Artist (Remote, Hybrid or On-site).

Gaming & Multimedia

Senior Technical Artist (Remote, Hybrid or On-site): our view in 3 lines...

  • The Role:This role is for a senior technical artist creating Unity-based visual effects, shaders, tools, and performance-optimised game systems for a boxing game.
  • The Person:The person will create shaders, effects, tools, and systems, optimise mobile performance, build and debug camera sequences, and set technical standards and performance budgets for the art team.
  • Requirements:The ideal candidate has very strong knowledge of Unity, Shader Graph/HLSL, C# (C-Sharp), URP, Frame Debugger, Unity Profiler, RenderDoc, Cinemachine, and DOTween.

About the role

 If you love turning creative ambition into reality — and believe technology should expand what we can imagine — we’d love to build what’s next with you. As a Technical Artist, you’ll turn bold ideas into experiences that make players feel the boxing atmosphere — the tension before the play, the rush of competition, and the thrill of the game. You’ll create the shaders, effects, tools, and systems that give artists new ways to bring the energy of sport to life. Working at the intersection of art, design, and technology, you’ll collaborate closely with our Art Director, Artists, Designers, and Engineers to create experiences that feel real.

 We're looking for:

  • Unity / Art Pipeline - very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization;

  • 3D Production - knowledge of modeling, UVs, baking, texturing, LODs, rigging/skinning, and preparing assets for real-time environments;

  • Shaders & Materials - creating and optimizing shaders in Shader Graph/HLSL for 3D assets as well as UI/2D/VFX;

  • 2D / UI Technical Art - atlases, sprites, masking, 9-slice, animated UI, material-based effects, texture optimization, and draw call optimization;

  • Mobile Optimization - CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets across different device tiers;

  • VFX / Particles - hands-on experience with Particle Systems/VFX, shader-based effects, and their optimization for mobile;

  • Lighting & Rendering - URP, baked/mixed lighting, lightmaps, probes, post-processing, and conscious balancing of visual quality against performance;

  • Tools & Automation - creating simple tools and editor tools in C# (C-Sharp), automating repetitive processes, and asset validation;

  • Profiling & Debugging - experience with Frame Debugger, Unity Profiler, RenderDoc, or similar tools; ability to identify the root causes of visual and performance issues;

  • Technical Art Ownership - defining standards, benchmarks, and performance budgets for the Art Team, while communicating effectively across Art, UI/UX, and Development;

  • Cinemachine - very good knowledge of Unity’s camera system, including Virtual Cameras, blending, follow/aim, dolly/splines, camera shake, and building and debugging more complex camera sequences;

  • DOTween - practical knowledge of tweening for UI, cameras, objects, materials, and shader parameters; ability to build clear animation sequences and optimize them for mobile;

 What do we offer?

An opportunity to develop your skills while working alongside experienced professionals.

A great culture and a decent dose of ownership — we trust you to make an impact.

Remote, hybrid or on-site work — whatever works best for you.

Flexible working hours with core hours from 10:00 to 14:00.

Available guidance to help you grow professionally.

As little bureaucracy and as much transparency as possible.

A stable salary reflecting your experience and skills.

Practical benefits, including remote-work support, sports benefits and private healthcare.

Recruitment flow for this specific position:

First interview + Test + Technical interview.

Published September 9, 2026
Location Bydgoszcz, Poland
Category Gaming & Multimedia