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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

All Jobs Contract Full-Time Part-Time
Character Behavior Developer- Generative AI Experiences SW Apple · · <72 Hours Cupertino
Salary TBC <72 Hours
Software Engineer, XR Runtime & SDK Meta · · 4 days ago Redmond
Salary TBC 4 days ago
Assistant.e de production VFX IO - Contrat Permanent Rodeo FX · · 4 days ago Montreal
Salary TBC 4 days ago
Senior VFX Production Coordinator Rodeo FX · · 4 days ago Montreal
Salary TBC 4 days ago
Senior Unity Developer CrazyLabs · · 5 days ago Berlin
Salary TBC 5 days ago
Senior Technical Artist Zyngacareers · · 5 days ago Austin
Salary TBC 5 days ago
Software Engineer - Playable Ads (Creative Engineering) Rzr · · 5 days ago Bengaluru
Salary TBC 5 days ago
Audio Engineer WGBH · · 7 days ago Boston
Salary TBC 7 days ago
[PUBG STUDIOS] VFX Artist - ARL VFX Team (3년 이상) Pubgcorporation · · 7 days ago Seoul
Salary TBC 7 days ago
Advanced Gameplay Engineer 1001 Walt Disney Parks And Resorts U.S. Inc · · 7 days ago Glendale
$155,700–$208,700 / year 7 days ago
Developer Playtech · · 8 days ago Sofia
Salary TBC 8 days ago
Senior Generalist Engineer (Video Games) Atariinc · · 8 days ago Atari
Salary TBC 8 days ago
Junior Generalist Engineer (Video Games) Atariinc · · 8 days ago Atari
$65,000–$85,000 / year 8 days ago
Client Engineer (Unity, Real User Monitoring) - Unannounced Project Scopely · · 8 days ago Barcelona
Salary TBC 8 days ago
Senior Graphics Engineer EpicGames · · 8 days ago Cary
Salary TBC 8 days ago
Senior Graphics Engineer EpicGames · · 8 days ago Cary
Salary TBC 8 days ago
Senior 2D Animator Playson · · 8 days ago European Union
Salary TBC 8 days ago
Technical Artist (Profiling) Fixed Term Avalanchestudios · · 9 days ago Stockholm
Salary TBC 9 days ago
Gameplay Engineer (Unreal Engine) Red Hook Games · · 9 days ago Vancouver
Salary TBC 9 days ago
Senior Technical Artist (7-month contract) Blackbirdinteractive · · 9 days ago Canada
C$120,000–C$155,000 9 days ago
Python Pipeline Developer Futureworks · · 9 days ago Mumbai
Salary TBC 9 days ago
Senior Technical Artist, Project R.I.S.E Supercell · · 9 days ago Shanghai
Salary TBC 9 days ago
2D Pipeline Show TD Bardel Entertainment · · 9 days ago Vancouver
Salary TBC 9 days ago
VFX Artist / Animator Tripledotstudios · · 9 days ago Jakarta
Salary TBC 9 days ago
Manager, Software Engineering - League of Legends, Alternate Play Modes RiotGames · · 9 days ago Los Angeles
Salary TBC 9 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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