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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

All Jobs Contract Full-Time Part-Time
Software Engineer - Gears of War - The Coalition: Internship Opportunities Microsoft · · 58 days ago Vancouver
C$66,700–C$70,500 58 days ago
Principal Wireless Protocol Architect/Engineer Sonyinteractiveentertainmentglobal · · 59 days ago United States
$209,900–$314,900 59 days ago
[Loonshot Games] 3D Animator - Project AA (3년 이상) Loonshotgames · · 60 days ago Seoul
Salary TBC 60 days ago
Junior Unity Developer Hyper Hippo · · 60 days ago Vancouver
C$66,500–C$76,400 60 days ago
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided) Riotgames · · 64 days ago Sydney
Salary TBC 64 days ago
Associate Art Director / Art Director Nex · · 64 days ago Hong Kong
Salary TBC 64 days ago
I Solutions Architect, Singapore Internationaleor · · 64 days ago Singapore
S$252,000–S$283,500 64 days ago
Senior Engineer - Console and PC Games Keywords Studios · · 65 days ago Box Hill
Salary TBC 65 days ago
Senior VFX Artist - VALORANT Riotgames · · 65 days ago Singapore
Salary TBC 65 days ago
Senior Backend Software Engineer - Python Trivelta · · 65 days ago Indore MP
Salary TBC 65 days ago
Software Developer, Gaming Platform Bet365 · · 65 days ago Stoke-on-Trent
Salary TBC 65 days ago
Player Support Analyst Rushstreetinteractive · · 66 days ago Bogotá
Salary TBC 66 days ago
Unreal Engine Developer SAIC · · 66 days ago Flexwork
Salary TBC 66 days ago
Manager, VFX Art - Teamfight Tactics Riotgames · · 67 days ago Singapore
Salary TBC 67 days ago
Manager, VFX Art - Unpublished R&D Product Riotgames · · 67 days ago Singapore
Salary TBC 67 days ago
VFX Artist - Paper.io 2 Voodoo · · 67 days ago Barcelona
Salary TBC 67 days ago
Junior 2D Artist (Generalist) Volka · · 67 days ago Cyprus
€2,800–€3,000 / month 67 days ago
Technical Animation Director (F/M/NB) [AAA Project] Ubisoft · · 68 days ago Annecy
Salary TBC 68 days ago
Technical Animator (Animation Blueprints & Control Rig) – Remote or On-Site Studio Wildcard · · 68 days ago Seattle
$70,000–$90,000 68 days ago
Technical Animation Director (F/H/NB) [AAA Project] Ubisoft · · 68 days ago Annecy
Salary TBC 68 days ago
Senior Engineer, Graphics - Unannounced Project Scopely · · 68 days ago ES
Salary TBC 68 days ago
Brand Manager - Live Content and Seasonal Marketing Sonyinteractiveentertainmentglobal · · 71 days ago United States
$126,700–$190,100 71 days ago
Senior Cheat Software Engineer Rockstargames · · 71 days ago Dundee
Salary TBC 71 days ago
Senior Technical Artist: Procedural Art Rockstargames · · 71 days ago Leeds
Salary TBC 71 days ago
Senior Technical Artist: Procedural Art Rockstargames · · 71 days ago Carlsbad
$105,000–$140,000 71 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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