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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

All Jobs Contract Full-Time Part-Time
Junior Engineer 2k · · 85 days ago Shanghai
Salary TBC 85 days ago
Technical Art Director (Unreal) Ubisoft · · 85 days ago Montreal
Salary TBC 85 days ago
Senior Game Services Engineering Lead Teamlfg · · 86 days ago United States
$217,000–$325,000 86 days ago
Senior Game Engineer - Graphics Teamlfg · · 86 days ago United States
$160,000–$240,000 86 days ago
Game Engineering Director Teamlfg · · 86 days ago United States
$255,000–$383,000 86 days ago
Graphics Engineer Meshy · · 86 days ago Shanghai
Salary TBC 86 days ago
Technical Artist Assistant - Stage 6 mois (F/H/NB) Ubisoft · · 86 days ago Paris
Salary TBC 86 days ago
Senior Backend Engineer (Unreal Engine) Red Hook Games · · 86 days ago Vancouver
C$100,000–C$150,000 86 days ago
Senior Technical Artist Gameloft · · 86 days ago Paris
Salary TBC 86 days ago
Senior / Principal Game Engineer Rocketsciencegg · · 87 days ago Brighton
Salary TBC 87 days ago
Senior / Principal Game Engineer Rocketsciencegg · · 87 days ago Cardiff
Salary TBC 87 days ago
Gameplay Engineer 2k · · 87 days ago Montréal
Salary TBC 87 days ago
Senior Gameplay Online Engineer 2k · · 87 days ago Burnaby
$96,400–$142,660 87 days ago
Gameplay Engineer 2k · · 87 days ago Novato
$85,700–$126,860 87 days ago
Senior Engineer, Server – NBA 2K 2k · · 87 days ago Novato
$130,700–$174,300 87 days ago
Senior Engineer, Live Streaming Video Specialist Flosports · · 88 days ago United Kingdom
Salary TBC 88 days ago
Software Development Technology Engineer - Games AMD · · 91 days ago Seoul
Salary TBC 91 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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