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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

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Senior Technical Artist: Procedural Art Rockstargames · · 71 days ago Oakville
C$105,000–C$115,000 71 days ago
Senior Cheat Software Engineer Rockstargames · · 71 days ago Edinburgh
Salary TBC 71 days ago
Senior Software Engineer (Unity) Scopely · · 71 days ago IN
Salary TBC 71 days ago
Technical Animation Director (unannounced project) Ubisoft · · 73 days ago Montreal
Salary TBC 73 days ago
System Software Engineer - GeForce NOW Low Latency Streaming NVIDIA · · 75 days ago US
$124,000–$241,500 75 days ago
Associate Technical Director Ubisoft · · 75 days ago Montreal
Salary TBC 75 days ago
Sr. Community Developer - Assassin's Creed Ubisoft · · 75 days ago Montreal
Salary TBC 75 days ago
Lead Technical Artist / Artiste technique principal(e) NBCUniversal · · 75 days ago Montréal
Salary TBC 75 days ago
Senior Gameplay and Animation Engineer 2k · · 78 days ago Brighton
Salary TBC 78 days ago
Senior Rendering Engineer 2k · · 78 days ago Brighton
Salary TBC 78 days ago
Lead Technical Artist - Shaders 2k · · 78 days ago Brighton
Salary TBC 78 days ago
Lead Technical Artist - Shaders 2k · · 78 days ago Brno
Salary TBC 78 days ago
Staff Engineer, Server Scopely · · 78 days ago ES
Salary TBC 78 days ago
Software Engineer (Party Cell) Nex · · 79 days ago San Jose
$100,000–$130,000 79 days ago
Esports & Gaming Coach Leland · · 79 days ago United States
Salary TBC 79 days ago
Senior Animation Engineer 2k · · 79 days ago Brighton
Salary TBC 79 days ago
Technical Artist (F/M/NB) [AAA Project] Ubisoft · · 79 days ago Annecy
Salary TBC 79 days ago
Monetisation Product Manager Tactilegames · · 80 days ago København
Salary TBC 80 days ago
Subject Matter Expert – VFX Artists (Remote - Paris) Prolificacademicltd · · 81 days ago United Kingdom
$15–$30 / hour 81 days ago
Subject Matter Expert – VFX Artists (Remote - Toulouse) Prolificacademicltd · · 81 days ago United Kingdom
$15–$30 / hour 81 days ago
Subject Matter Expert – VFX Artists ( UK Remote) Prolificacademicltd · · 81 days ago United Kingdom
$15–$30 / hour 81 days ago
VFX Artist - AI Training - Vancouver, Canada Prolificacademicltd · · 81 days ago United Kingdom
Salary TBC 81 days ago
Subject Matter Expert – VFX Artists (Remote - Barcelona) Prolificacademicltd · · 81 days ago United Kingdom
$15–$30 / hour 81 days ago
VFX Artist - AI Training - Brazil Prolificacademicltd · · 81 days ago United Kingdom
$15–$30 / hour 81 days ago
Subject Matter Expert – VFX Artists (Remote - Boston) Prolificacademicltd · · 81 days ago United Kingdom
$15–$30 / hour 81 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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