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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

All Jobs Contract Full-Time Part-Time
Principal Systems Designer Scopely · · 33 days ago CA
$144,200–$215,000 33 days ago
Senior Technical Artist Bellotalabs · · 33 days ago Redwood City
Salary TBC 33 days ago
Senior Game Unity Developer (Playable Ads) - (Based in HCMC) Amanotes · · 33 days ago Ho Chi Minh City
Salary TBC 33 days ago
Senior II VFX Artist – Unannounced Game | Irvine, CA ACTIVISION BLIZZARD SHARED SERVICES INC · · 36 days ago Irvine
$99,200–$183,520 / year 36 days ago
Lead Exhibition Technical Engineer MW Denver LLC · · 36 days ago Grapevine
Salary TBC 36 days ago
Graphics Engineer Visualconcepts · · 36 days ago Novato
$120,000–$154,300 36 days ago
Lead Character Tools Engineer Sonyinteractiveentertainmentglobal · · 36 days ago United States
$143,700–$215,500 36 days ago
Graphics Engineer 2k · · 36 days ago Novato
$120,000–$154,300 36 days ago
Sr. Manager, Gaming Player Marketing Red Bull · · 37 days ago Santa Monica
$85,600–$128,400 37 days ago
Backend Engineer (Golang) Rushdownstudios · · 37 days ago Saratoga Springs
$90,000–$115,000 37 days ago
Senior Ad Monetisation Analyst Tripledotstudios · · 37 days ago Warsaw
Salary TBC 37 days ago
Senior Ad Monetisation Analyst Tripledotstudios · · 37 days ago London
Salary TBC 37 days ago
Senior Ad Monetisation Analyst Tripledotstudios · · 37 days ago Barcelona
Salary TBC 37 days ago
[Loonshot Games] 3D Environment Modeler - Project Camp (5년 이상) Loonshotgames · · 37 days ago Seoul; Seoul
Salary TBC 37 days ago
Marketing 2D AI Artist Volka · · 38 days ago Cyprus
Salary TBC 38 days ago
Staff VFX Artist Believer · · 38 days ago United Kingdom
$152,000–$198,000 38 days ago
Playable Ads Developer Cypher Games · · 38 days ago İstanbul
Salary TBC 38 days ago
Backend .NET Software Engineer - Gaming Betsson · · 38 days ago Malaga
Salary TBC 38 days ago
Senior Software Engineer (Gaming Full Stack) - WWE Champions Scopely · · 38 days ago US
$145,000–$220,000 / year 38 days ago
Senior Visual Database Lead CAE Inc · · 39 days ago Arlington
Salary TBC 39 days ago
Rendering Technical Artist II - League of Legends (Contract) Riotgames · · 39 days ago Singapore
Salary TBC 39 days ago
Games Technology Lead, Mattel Digital Studio Mattel · · 39 days ago El Segundo
Salary TBC 39 days ago
Art Director / Senior Motion Designer (Temporary Role) Hammer Creative · · 39 days ago Toluca Lake
$700–$850 39 days ago
Expert Gameplay AI Software Engineer 2k · · 39 days ago Burnaby
$114,300–$169,140 39 days ago
Senior Ad Monetisation Analyst Tripledotstudios · · 39 days ago Europe
Salary TBC 39 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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