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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

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Engineering Manager (Backend ) - WWE Champions Scopely · · 26 days ago Bangalore
Salary TBC 26 days ago
LQA Analyst, Russian 2kmadrid · · 29 days ago Madrid
Salary TBC 29 days ago
Principal Graphic Designer - TCG Fanaticscollectibles · · 29 days ago Seattle
$98,900–$123,050 / year 29 days ago
2D/Concept Artist - Beach Bum Beach Bum · · 29 days ago Raanana
Salary TBC 29 days ago
Senior Software Engineer (Match AI & Simulation) Sports Interactive Ltd · · 30 days ago Greater London
Salary TBC 30 days ago
Senior Audio Design QA Analyst CD PROJEKT RED · · 30 days ago Warsaw
Salary TBC 30 days ago
Content Manager Playson · · 30 days ago European Union
Salary TBC 30 days ago
2027 Associate Software Engineer Demiurgestudios · · 31 days ago United Kingdom
Salary TBC 31 days ago
Assistant Professor of Studio and Digital Arts, 3D Modeling & Animation Liberty University Inc · · 31 days ago Lynchburg
Salary TBC 31 days ago
Assistant Professor of 3D Generalist and Game Developer University Of Tampa · · 32 days ago Tampa
Salary TBC 32 days ago
Senior VFX Artist Hyperhug · · 32 days ago United Kingdom
Salary TBC 32 days ago
Unity Developer Trackman · · 32 days ago Hørsholm
Salary TBC 32 days ago
Engineering Director CD PROJEKT RED · · 32 days ago Warsaw
50 900–69 960 PLN gross monthly 32 days ago
Principal Software Engineer, Gameplay - Unpublished R&D Product Riotgames · · 32 days ago Los Angeles
Salary TBC 32 days ago
Lead Product Manager Tripledotstudios · · 32 days ago Toronto
C$140,000–C$165,000 32 days ago
Marketing Creatives Producer Tripledotstudios · · 32 days ago Tblisi
Salary TBC 32 days ago
AI Game Developer (Designer, Artist, Or Engineer) Scopely · · 32 days ago US
$169,600–$253,000 32 days ago
Senior Software Engineer (C#) Tripledotstudios · · 32 days ago Jakarta
Salary TBC 32 days ago
Senior Unity Software Engineer Tripledotstudios · · 32 days ago Jakarta
Salary TBC 32 days ago
2D Artist Tripledotstudios · · 32 days ago Jakarta
Salary TBC 32 days ago
Technical Artist Tripledotstudios · · 32 days ago Jakarta
Salary TBC 32 days ago
Software Engineer (Cocos2d-x) Tripledotstudios · · 32 days ago Jakarta
Salary TBC 32 days ago
Playable Ads Developer Tripledotstudios · · 32 days ago Minsk
Salary TBC 32 days ago
Senior QA Automation Engineer Evolution · · 33 days ago Sofia
Salary TBC 33 days ago
3D Character Artist (World of Tanks:HEAT) Wargamingen · · 33 days ago Nicosia
Salary TBC 33 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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