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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

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2k Games - Engineering Graduate Program - Novato 2kearlycareers · · 19 days ago Novato
$105,000 / year 19 days ago
Summer 2027 | Software Engineer Intern - Game Development (Sports & Active Play) Nex · · 19 days ago Hong Kong
Salary TBC 19 days ago
Technical Writer Aristocrat Technologies Inc · · 21 days ago Krakow
Salary TBC 21 days ago
Sr Technical Artist II Aristocrat Technologies Inc · · 21 days ago Gurugram
Salary TBC 21 days ago
Technical Lead - C++ Developer Aristocrat Technologies Inc · · 21 days ago Gurugram
Salary TBC 21 days ago
Sr Engineer II - C++ Developer Aristocrat Technologies Inc · · 21 days ago Noida
Salary TBC 21 days ago
Engineer II- C++ Developer Aristocrat Technologies Inc · · 21 days ago Gurugram
Salary TBC 21 days ago
UI/UX Designer Torn Banner · · 22 days ago Ontario
Salary TBC 22 days ago
Senior 2D Game Artist Hardrockdigital · · 22 days ago Toronto
Salary TBC 22 days ago
Senior Software Engineer GDK Global Draw Limited · · 22 days ago Manchester
Salary TBC 22 days ago
Gameplay Engineer, Missions - Unannounced Game | Irvine, CA ACTIVISION BLIZZARD SHARED SERVICES INC · · 22 days ago Irvine
$38.08–$70.44 / hour 22 days ago
Associate Audio Engineer, Podcasts The Atlantic Monthly Group LLC · · 22 days ago Washington
Salary TBC 22 days ago
Unity 3D Engineer, Senior Booz Allen Hamilton · · 22 days ago Arlington
Salary TBC 22 days ago
Unity Technical Artist, Event Pipeline Vrchat · · 23 days ago United Kingdom
Salary TBC 23 days ago
Director Global Slot Strategy Bellagio LLC · · 23 days ago United States of America
Salary TBC 23 days ago
Marketing Creatives Producer Tripledotstudios · · 23 days ago Minsk
Salary TBC 23 days ago
Senior Software Engineer Global Draw Limited · · 25 days ago Silverwater
Salary TBC 25 days ago
Senior Advanced Software Engineer - Rendering Global Draw Limited · · 25 days ago Chicago
Salary TBC 25 days ago
Stagiaire Technical Artist - Character Pipeline et intégration Unreal Engine Virtuos · · 25 days ago France
Salary TBC 25 days ago
Art Director Scopely · · 25 days ago CH
Salary TBC 25 days ago
Technical Operations Engineer - WRSA Andurilindustries · · 25 days ago Abu Dhabi
Salary TBC 25 days ago
Senior Technical Artist Epicgamesportuguese · · 25 days ago Porto Alegre
Salary TBC 25 days ago
Senior Technical Artist EpicGames · · 25 days ago Porto Alegre
Salary TBC 25 days ago
Unity Software Engineer Tripledotstudios · · 26 days ago Jakarta
Salary TBC 26 days ago
Engineering Manager, Client (Unity) - Unannounced Project Scopely · · 26 days ago ES
Salary TBC 26 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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