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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

All Jobs Contract Full-Time Part-Time
Media Developer RTX · · 16 days ago Faslane
Salary TBC 16 days ago
Digital Product Designer Hasbro · · 17 days ago Hong Kong
Salary TBC 17 days ago
Intermediate Technical Artist (Mobile Game) IGG.Com Canada · · 17 days ago Vancouver
Salary TBC 17 days ago
Senior Technical Artist (Mobile Game) IGG.Com Canada · · 17 days ago Vancouver
Salary TBC 17 days ago
Senior Software Engineer Global Draw Limited · · 17 days ago Manchester
Salary TBC 17 days ago
Lead VFX Artist CD PROJEKT RED · · 17 days ago Warsaw
Salary TBC 17 days ago
[렐루게임즈] VFX Artist Relugames · · 17 days ago Bundang
Salary TBC 17 days ago
Software Engineer, Engine Infrastructure Roblox · · 17 days ago San Mateo
$182,170–$227,370 / year 17 days ago
Senior C++ Engineer, Real-time Engine Roblox · · 17 days ago San Mateo
$243,290–$295,250 / year 17 days ago
Senior Software Engineer, Geometry Systems Roblox · · 17 days ago San Mateo
$243,290–$295,250 / year 17 days ago
Senior Software Engineer, 3D Systems Roblox · · 17 days ago San Mateo
$243,290–$295,250 / year 17 days ago
Senior Software Engineer, Game Engine Roblox · · 17 days ago San Mateo
$243,290–$295,250 / year 17 days ago
シニア3Dアーティスト|Senior 3D Artist L&Q Oasis (Auckland) Limited · · 18 days ago Osaka
Salary TBC 18 days ago
Senior Engineer, Game Mathematician Sportradar · · 18 days ago Vienna
Salary TBC 18 days ago
Technical Developer Specialist, USA (Part-Time Contract) Roblox · · 18 days ago United Kingdom
$35 / hour 18 days ago
Render Technical Director Flying Bark Productions · · 18 days ago Sydney
Salary TBC 18 days ago
Gameplay Engineer, NPC - StarCraft | Irvine, CA ACTIVISION BLIZZARD SHARED SERVICES INC · · 19 days ago Irvine
$38.08–$70.44 / hour 19 days ago
3D Artist Tripledotstudios · · 19 days ago Jakarta
Salary TBC 19 days ago
Innovation Designer - New Player Growth Hasbro · · 19 days ago Renton
$112,000–$168,000 / year 19 days ago
Summer 2027 | Software Engineer Intern - Game Development (Creative & Party) Nex · · 19 days ago Hong Kong
Salary TBC 19 days ago
Software Developer, Pipeline Integration Autodesk Canada Co. · · 20 days ago Toronto
Salary TBC 20 days ago
3D 背景アーティスト Keywords Studios · · 20 days ago tokyo, tokyo, japan
Salary TBC 20 days ago
シニア3D背景アーティスト Keywords Studios · · 20 days ago tokyo, tokyo, japan
Salary TBC 20 days ago
2K Games - Engineering Graduate Program - Dublin 2kearlycareers · · 20 days ago Dublin
Salary TBC 20 days ago
2K Games - Engineering Graduate Program - Vancouver 2kearlycareers · · 20 days ago Vancouver
C$85,000 / year 20 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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