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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

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3Dアーティスト・3D Artist/Team ASOBI Siei · · 46 days ago Japan
Salary TBC 46 days ago
Senior VFX Artist & Animation Generalist Gramgamescareers · · 46 days ago London
Salary TBC 46 days ago
Artiste principal en VFX / Principal VFX Artist Highdive · · 46 days ago Montreal
Salary TBC 46 days ago
Game Development Engineer Andurilindustries · · 46 days ago Costa Mesa
$166,000–$220,000 46 days ago
Senior Product Manager (Liveops) Zyngacareers · · 46 days ago Barcelona
Salary TBC 46 days ago
Senior VFX Artist & Animation Generalist Zyngacareers · · 46 days ago London
Salary TBC 46 days ago
Monetisation Operations Analyst Tripledotstudios · · 46 days ago Jakarta
Salary TBC 46 days ago
[Bluehole Studio] Technical Artist (5년 이상) - Project V Bluehole · · 46 days ago Pangyo
Salary TBC 46 days ago
Senior 2D Unity Animator Easybrain · · 46 days ago Limassol
Salary TBC 46 days ago
Lead Gameplay Engineer (NPC Behavior) CD PROJEKT RED · · 47 days ago Warsaw
39 800–54 670 PLN gross monthly 47 days ago
C++ Game Developer Ubisoft · · 47 days ago Kyiv
Salary TBC 47 days ago
Senior Product Manager Mobilityware · · 47 days ago Irvine
$125,000–$900,000 47 days ago
Server Developer (World of Tanks Console) Wargamingen · · 47 days ago Belgrade
Salary TBC 47 days ago
Render Engineer (Unannounced Project) Wargamingen · · 47 days ago Nicosia
Salary TBC 47 days ago
Art Director (World of Tanks Console) Wargamingen · · 47 days ago Nicosia
Salary TBC 47 days ago
Gameplay Developer (World of Tanks, PC) Wargamingen · · 47 days ago Prague
Salary TBC 47 days ago
Render Engineer (Unannounced Project) Wargamingen · · 47 days ago Belgrade
Salary TBC 47 days ago
Senior VFX Artist Digitalextremes · · 47 days ago London
C$125,000 47 days ago
2D/Concept Artist - Beach Bum Beach Bum · · 47 days ago Raanana
Salary TBC 47 days ago
Senior Unity Technical Artist (Remote) Seismic Squirrel · · 48 days ago Issaquah
$55–$70 / hour 48 days ago
Technical Support & Guest Experience Specialist Immersive Group Gaming Inc · · 49 days ago VOC UK
£30,000 49 days ago
Staff Software Engineer, Engine & Tools - Unpublished R&D Product Riotgames · · 50 days ago Sydney
Salary TBC 50 days ago
Principal Software Engineer, Rendering - Unpublished R&D Product Riotgames · · 50 days ago Los Angeles
$229,200–$319,500 50 days ago
Programmeur moteur sénior, Unreal Cloud Services Epicgamesfrench · · 50 days ago Montreal
Salary TBC 50 days ago
Senior Technical Artist Epicgames · · 50 days ago BLANK
$151,585–$252,641 50 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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