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Gaming & Multimedia

Explore live Gaming & Multimedia jobs from active digital employers.

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Senior Director of Product, Performance - Unannounced Title Scopely · · 51 days ago CH
Salary TBC 51 days ago
[렐루게임즈] 3D 배경모델러 채용 Relugames · · 51 days ago Bundang
Salary TBC 51 days ago
VFX Artist (f/m/d) Regular / Senior Aesir Interactive · · 51 days ago München
€36,000–€60,000 / year 51 days ago
Technical Artist (f/m/d) Aesir Interactive · · 51 days ago München
€40,000–€79,200 / year 51 days ago
Senior VFX Artist CD PROJEKT RED · · 51 days ago Warsaw
20 100–31 790 PLN gross monthly 51 days ago
Senior Engineer, Gameplay CD PROJEKT RED · · 51 days ago Warsaw
zł 23,700–zł 37,455 51 days ago
Lead Systems Designer - Star Trek Fleet Command Scopely · · 51 days ago IE
Salary TBC 51 days ago
Lead Systems Designer - Star Trek Fleet Command Scopely · · 51 days ago ES
Salary TBC 51 days ago
Lead Systems Designer - Star Trek Fleet Command Scopely · · 51 days ago GB
Salary TBC 51 days ago
Senior 3D Graphics Software Engineer Aechelontechnology · · 51 days ago Overland Park
Salary TBC 51 days ago
Junior 3D Graphics Software Engineer Aechelontechnology · · 51 days ago Overland Park
Salary TBC 51 days ago
Lead 3D Tracking Artist Swayboxstudios · · 51 days ago New Orleans
Salary TBC 51 days ago
Principal Technical VFX Artist Epicgamesportuguese · · 51 days ago Porto Alegre
Salary TBC 51 days ago
Senior Systems Designer, Progression Epicgames · · 51 days ago Cary
Salary TBC 51 days ago
Senior Systems Designer, Progression Epicgames · · 51 days ago BLANK
$158,988–$233,182 51 days ago
Senior Game Security Engineer Epicgames · · 51 days ago Cary
Salary TBC 51 days ago
Principal Technical VFX Artist Epicgames · · 51 days ago Porto Alegre
Salary TBC 51 days ago
Principal Fullstack Developer Enjoygaming · · 51 days ago job
Salary TBC 51 days ago
Playable Ads Developer (PeopleFun) Tripledotstudios · · 52 days ago Minsk
Salary TBC 52 days ago
Playable Ads Developer Tripledotstudios · · 52 days ago Barcelona
Salary TBC 52 days ago
Playable Ads Developer Tripledotstudios · · 52 days ago Warsaw
Salary TBC 52 days ago
[PUBG Franchise] East Esports Manager (3년~10년 / 계약직) Krafton · · 52 days ago Seoul
Salary TBC 52 days ago
Senior Animation Engineer Hangar13 · · 52 days ago Brighton
Salary TBC 52 days ago
Senior/Principal Graphics Engineer Thatgamecompany · · 52 days ago United States
$150,000–$220,000 52 days ago
Senior Gameplay and Animation Engineer 2kczech · · 53 days ago Brighton
Salary TBC 53 days ago

Explore Gaming & Multimedia Jobs

Game development, AR/VR, 3D graphics, animation

The gaming and multimedia discipline has become increasingly broad in recent years, with related roles open in game studios, interactive media companies, advertising technology and broadcast, as well as the growing number of organisations applying real-time 3D and interactive technology to their products.

Game development roles cover a range of specialities: gameplay engineers and generalist developers are expected to be able to work in Unity or Unreal Engine, while graphics programmers focus on rendering pipelines, shaders and performance optimisation. Tools and engine programmers build the internal infrastructure that the rest of a team depends on. All of these roles are likely to require strong C++ or C# skills, as well as hardware-specific knowledge that dictates constraints and performance characteristics.

Augmented reality and virtual reality (AR/VR) development within this field also sits close to XR development, but with a greater emphasis on immersive interaction design, spatial audio and delivering high-quality experiences within the demanding frame rate and latency requirements of consumer headsets.

3D graphics and animation roles cover modelling, rigging, texturing, lighting, and real-time asset optimisation. Applicants are expected to be proficient in tools such as Maya, Blender, ZBrush, and Substance Painter, while for roles focused on real-time pipelines, understanding the constraints of polygon budgets, LOD systems and texture atlasing is as important as artistic ability.
Studios looking to build efficient content pipelines and maintain visual quality at scale are likely to be hiring technical art roles, bridging the gap between art and engineering.

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